#include"Stack.h"

//struct Stack
//{
//	int* a;
//	int size;
//	int capacity;
//	//...
//};
//
//void StackInit(struct Stack* ps, int n = 4);
//void StackPush(struct Stack* ps, int x);

//void StackInit(struct Stack* ps, int n)
//{
//	//ps->a = NULL;
//	ps->a = (int*)malloc(sizeof(int) * n);
//}

void StackPush(struct Stack* ps, int x)
{}

//void f(int a, char b)
//{
//	cout << "f(int a,char b)" << endl;
//}
// 
//void f(char b, int a)
//{
//	cout << "f(char b, int a)" << endl;
//}